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Astro Lurch v0.6 – New Ships, New Defences, Deeper Planets

v0.6 is live in every universe. It brings four new ships, two new defence installations, a new research and a change to how combat rounds play out.

New ships

  • Corvette – a cheap escort that tears through Light and Heavy Fighters and hunts Lancers.
  • Interceptor – the fastest combat ship in the game. Rapid fire against Bombers, Siege Frigates and Lancers.
  • Lancer – a spinal cannon with engines. Rapid fire against Battleships, Destroyers and Battlecruisers, but very fragile. Needs a Military Academy at level 3 on the building planet.
  • Siege Frigate – armoured artillery that cracks planetary defences. Unlocked by Siege Engineering.

New defences

  • Flak Battery – cheap anti-fighter emplacement.
  • Railgun Bastion – a fortress gun against capital ships, up to 20 per planet.

Research

  • Subsurface Architecture (new) – +3 building fields on every planet per level, up to level 5. Moons are not affected.
  • Siege Engineering – now adds +5% Siege Frigate damage against defences per level.

Combat

  • Return Fire – units destroyed by the attacker's volley can still shoot back with a 60% chance in the same round. The attacker keeps an edge, but a smaller one.

Doctrines

  • Military: the ship discount and the Military Academy bonus apply to all new ships.
  • Industry: the longer build time applies to the new ships and defences as well.

Fixes (v0.6.1)

  • Siege Engineering now shows its description on the research page.
  • The Deep Core Drill no longer offers an upgrade past its maximum level.

Every new ship has a counter. Mix your fleet and let us know how it plays.