v0.6 is live in every universe. It brings four new ships, two new defence installations, a new research and a change to how combat rounds play out.
New ships
- Corvette – a cheap escort that tears through Light and Heavy Fighters and hunts Lancers.
- Interceptor – the fastest combat ship in the game. Rapid fire against Bombers, Siege Frigates and Lancers.
- Lancer – a spinal cannon with engines. Rapid fire against Battleships, Destroyers and Battlecruisers, but very fragile. Needs a Military Academy at level 3 on the building planet.
- Siege Frigate – armoured artillery that cracks planetary defences. Unlocked by Siege Engineering.
New defences
- Flak Battery – cheap anti-fighter emplacement.
- Railgun Bastion – a fortress gun against capital ships, up to 20 per planet.
Research
- Subsurface Architecture (new) – +3 building fields on every planet per level, up to level 5. Moons are not affected.
- Siege Engineering – now adds +5% Siege Frigate damage against defences per level.
Combat
- Return Fire – units destroyed by the attacker's volley can still shoot back with a 60% chance in the same round. The attacker keeps an edge, but a smaller one.
Doctrines
- Military: the ship discount and the Military Academy bonus apply to all new ships.
- Industry: the longer build time applies to the new ships and defences as well.
Fixes (v0.6.1)
- Siege Engineering now shows its description on the research page.
- The Deep Core Drill no longer offers an upgrade past its maximum level.
Every new ship has a counter. Mix your fleet and let us know how it plays.