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Astro Lurch v0.5.1 – v0.5.3: Strategic Doctrines now in Universe 1

Strategic Doctrines and all v0.5 content are now live in Universe 1. Thanks to everyone who tested them in the Test Universe. These three small updates fix the issues you ran into.

Now available in Universe 1

  • Strategic Doctrines (Expansion, Industry, Military)
  • New buildings: Deep Core Drill, Trade Post, Military Academy, Orbital Habitat
  • New research: Geology, Fusion Efficiency, Siege Engineering, Tactical Datalink, Planetary Engineering, Colonial Administration

v0.5.1

  • Detail pages: Some detail pages showed an error (HTTP 500) instead of their information. They now load correctly.
  • Research times: The research list now shows times with the universe speed applied, so they match the detail page and the queue.

v0.5.2

  • Fusion Reactor: The helium-3 consumption now includes your Fusion Efficiency research.
  • Doctrine discounts: Costs and build times changed by your doctrine now show the base value struck through, next to what you actually pay.
  • Max planets: The research page now includes the +2 colony slots from the Expansion doctrine.
  • Fleet slots: The fleet page always shows used and maximum slots, even when you have no ships.
  • Doctrine lock: While a switch is locked, the doctrine card shows how much time is left.
  • Siege Engineering: The research now says that the Siege Frigate is coming in a future update.
  • Industry doctrine: The drawback is now worded clearly: ships and defences take 10% longer to build.
  • Improved universe isolation for research labs and espionage.

v0.5.3

  • Planet counter: The fleet page and the overview now show how many planets you have and how many you can have.
  • Tutorial: The "Your First Mine" step is now recognised correctly when your Metal Mine is already level 1.
  • Shipyard speed: Universes can now have their own shipyard speed. The Test Universe builds ships and defences 100x faster.

Have fun, and let us know if you find anything odd.