v0.7.1 is live. This patch focuses on making Astro Lurch easier to find, faster to load and clearer for new commanders – with a reward system for supporting the game on its way.
Beginner guides
- Three new public guide pages walk you through the basics: overview, resources and combat.
- Open them at https://astro-lurch.com/guide – no login required.
- Blog posts now use readable URLs like
/blog/{id}-{slug}. Old links still work and redirect automatically.
Faster pages
- The game now serves a compiled stylesheet instead of loading Tailwind from a CDN.
- Returning players get the new styles right away thanks to an updated service worker cache.
Vote for us (rolling out soon)
- In the next days you will be able to vote once a day on browser-game toplists and pick a reward: either a resource pack (about 2 hours of your home planet's production, at least 600 metal / 400 silicates / 200 helium-3) or a 30-minute speed-up for a running building or research.
- Vote 7 days in a row for a streak bonus of 150 Lurchium (times the universe factor) and progress toward the Loyal Voter badge.
- Guests and accounts younger than 24 hours are not eligible. We will enable Vote universe by universe once the toplist callbacks are ready.
Vacation mode
- Attacks and missiles on players in vacation mode – and from players in vacation mode – are now rejected. That protection is live in every universe.
Alliance Combat System (ACS) is live
- Team up with alliance members and buddies and hit a target together: up to 5 players and 8 fleets (max. 3 per player) in one joint attack.
- Fleets join the lead fleet's attack; the arrival can be delayed by up to 30% of the lead's flight time so everyone lands together.
- Loot is shared by cargo capacity, and there is one shared debris field. Every player can only recall their own fleets.
- Players in vacation mode can't take part in or be the target of ACS attacks.
Thanks for flying with Astro Lurch – and keep an eye on the Vote page once it opens.