Metal, Silicates, Helium-3, and the Power Grid. A universe can multiply economy speed on top of these rules.
Three cargo resources
Metal, Silicates, and Helium-3 are stored on the planet and can be hauled by a fleet.
With no mine, hourly production is still
30 Metal,
20 Silicates, and
10 Helium-3.
A mine at level 1 or higher produces
base × level × 1.1^level
per hour. The catalog stores each mine’s base and factor. The fallback factor is 1.1.
Geology, the active doctrine, the Deep Core Drill, and a Geologist officer add together.
That combined mine bonus stops at +60%.
A negative doctrine is included before the cap. The cap is an upper bound only.
The universe economy speed multiplies hourly production.
Power Grid
Energy is produced and consumed on the planet. It is not a cargo resource.
When consumption is above zero, efficiency is
produced / consumed
and never above 1.
An energy shortage scales mine output down. That step does not go below the base hourly rate. Bonuses and penalties are applied afterwards.
Solar Plants, Wind Turbines, and Fusion Reactors produce energy. A Fusion Reactor spends Helium-3 while it runs.
Solar Satellites add energy on their own:
max(0, 33 − position × 2) + 20
each.
Position 1 gives 51,
position 8 gives 37,
and position 15 gives 23.
Storage and the market
Storage with no storage building holds 10,000.
Higher levels use
5000 × floor(2.5 × e^(20 × level / 33)).
Anything above the cap is not kept.
The Expansion doctrine reduces storage capacity by 10%.
The market trades Metal, Silicates, and Helium-3.
When the fee setting is missing, the fee starts at 5%.
A Trade Post at level 1 brings that to 4.5%.
Further levels stop at 2%.
Buying a resource raises its price. Prices drift back toward their base.
What to build first
Raise the Metal Mine, then the Silicate Mine and the Helium-3 Extractor.
Keep the Solar Plant ahead of mine consumption so efficiency stays at 1.
Build a Research Lab and follow the tutorial. Each collected step pays its reward once.
Research Nanotechnology when you can. It unlocks the Atomic Assembler. Each level of that building halves building construction time and ship build time.
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