Combat in AstroLurch

How fleets travel and how a battle is resolved, one round at a time.

Sending a fleet

Fleets launch from a planet you own. Fuel is Helium-3. Speed is the slowest ship in the fleet, including drive research, times the throttle. Throttle runs from 10% to 100%. Ships with speed 0, including Solar Satellites, stay on the planet.

Missions you can give a fleet:

Distance and travel time

From [1:1:1], the distance rules give these results:

Travel time is at least 60 seconds: distance × 3,000 / effective speed + 10. A universe fleet speed above 1 divides that time and still keeps the 60-second floor.

How a battle resolves

Send the Attack mission. A planet or moon with no ships and no defences is looted at once, and the fleet returns. A defended target opens a combat. One round is fought each combat tick until one side is gone. The attacker shoots first. When that universe has return fire turned on, a defender destroyed in the attacker’s volley still shoots with a 60% chance in the same round.

Before you attack

Beginner protection blocks attacks in both directions. Sending an Attack or a Missile Attack ends your own protection for good. Espionage probes can look at a planet before you send the fleet. They cannot scan moons. There are 18 ship types. The Shipyard builds them. Each Atomic Assembler level halves ship build time and building construction time.